动 捕 科 技


MOTION CAPTURE


动 捕 科 技



动作捕捉技术最早应用于航空航天,用于动画制作的运动捕捉技术可以追溯到 20 世纪 70 年代,迪斯尼公司曾试图通过捕捉演员的动作以改进动画制作效果。现在,动捕技术的应用领域远远超出了动画开发,它成功用于机器人控制、虚拟现实、游戏、人体工程学研究、模拟训练、生物力学研究等许多方面。


机器人+INNFOS动捕科技

机器人将环境的信息传送给控制者,控制者根据信息做出各种动作,INNFOS运动捕捉系统将动作捕捉下来,实时传送给机器人并控制其完成同样的动作。与传统的遥控方式相比,这套系统可以实现更为直观、细致、复杂、灵活而快速的动作控制,大大提高机器人应付复杂情况及危险环境下的能力。在当前机器人全自主控制尚未成熟的情况下,这一技术有着特别重要的意义。

INNFOS机器人动作采集系统是集合动作、声音、视觉、听觉为一体的综合人机沟通方案,可实现人与机器人的完美同步,配合INNFOS机器人全自由度动作展示,大大拓展了民用机器人的应用范畴,使机器人进入商业、游戏业、军事、安检防爆等高危环境作业、医疗行业、教育行业及家庭服务成为可能。



Motion capture technology was first used in aerospace, for animation and motion capture technology can be traced back to the seventies of the 20th century, the Walt Disney Company tried to through capturing the performer of the action to improve the animation effect. Now, the application field of moving capture technology is far beyond the performance animation, and successfully used in robot control, virtual reality, games, human engineering research, simulation training, biomechanical research, and many other aspects.

Robot + motion capture technology

The robot sends the information of the environment to the controller. The controller makes all kinds of action according to the information. The motion capture system can capture the motion and transfer it to the robot in real time. Compared with the traditional remote control mode, this system can achieve a more intuitive, detailed, complex, flexible and fast motion control, greatly improve the ability of the robot to cope with complex situations. This technology has a very important significance in the current autonomous control of the robot is not yet mature.

INNFOS robot action acquisition system is a collective action, sound, visual, auditory integrated man-machine communication scheme can achieve the perfect man and robot synchronized with INNFOS robot with all degrees of freedom motion display, greatly expand the scope and application of the civil robot, enables the robot to enter the business, the game industry, military, high-risk work environment, medical industry, education industry and family services possible.





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INNFOS动捕科技在其他领域的应用


< 影视动画开发工具 >


INNFOS动捕技术是影视动画开发的专业工具,区别于传统光学采集动作系统,完全通过运动系统内部的推算,不存在发射源、不怕遮挡、没有外界干扰,有无限大的工作空间。


1. 低功耗无线通讯,每个通讯模块可单独工作十小时以上,大幅度提高影视动画开发的效率。

2. 无线通讯,穿戴方便。

3. 低成本开发解决方案,可以广泛普及影视动画公司及个人设计师。



< VR交互设备 >


动作是人类情绪、愿望的重要表达形式,运动捕捉技术完成了将动作数字化的工作,提供了新的人机交互手段,比传统的键盘、鼠标更直接方便,不仅可以实现 " 三维鼠标" 和 " 手势识别 " ,还使操作者能以自然的动作和表情直接控制计算机,并为最终实现可以理解人类表情、动作的计算机系统和机器人提供了技术基础。

虚拟现实系统为实现人与虚拟环境及系统的交互,必须确定参与者的头部、手、身体等的位置与方向,准确地跟踪测量参与者的动作,将这些动作实时检测出来,以便将这些数据反馈给显示和控制系统。INNFOS动捕系统针对VR交互应用具有无限可能性。


< VR游戏体验设备 >


互动式游戏可利用INNFOS运动捕捉技术捕捉游戏者的各种动作,用以驱动游戏环境中角色的动作,给游戏者以一种全新的参与感受,加强游戏的真实感和互动性。随着VR游戏内容的不断丰富,动捕游戏体验设备将颠覆传统游戏体验方式 ,变得越来越普及。


< 运动训练及医疗康复工具 >


体育训练运动捕捉技术可以捕捉运动员的动作,便于进行量化分析,结合人体生理学、物理学原理,研究改进的方法,使体育训练摆脱纯粹的依靠经验的状态,进入理论化、数字化的时代。还可以把成绩差的运动员的动作捕捉下来,将其与优秀运动员的动作进行对比分析,从而帮助其训练。


在医疗康复领域 INNFOS全身动作捕捉系统将提供新的诊断和治疗手段,通过对康复者动作的采集和数据分析,进行物理治疗,复健,心理治疗,以及肌肉运动疾病诊断,医生将更准确的把握患者的康复部位和进度,提高患者康复率。


另外,在人体工程学研究、模拟训练、生物力学研究等领域,运动捕捉技术同样大有可为。 可以预计,随着技术本身的发展和相关应用领域技术水平的提高,运动捕捉技术将会得到越来越广泛的应用。




The application of INNFOS technology in other fields



< Film and Television Animation Development Tools >

INNFOS dynamic capture technology is the development of film and television animation professional tools, different from traditional optical collection action system completely projections by the movement within the system, there is no emission source, afraid of occlusion, without outside interference, infinite space to work.

1 low power wireless communication, each communication module can work alone more than ten hours, greatly improve the efficiency of the development of film and television animation.

2 wireless communications, easy to wear.

3 low cost development solutions, can be widely used in film and television animation companies and individual designers.


< VR interactive device >

Action is an important form of expression of human emotion, desire, motion capture technology to complete the action of digital work provides new means of human-computer interaction, than the traditional keyboard and mouse more directly and conveniently can not only realize the 3D mouse "and" gesture recognition, also enables the operator to natural movements and facial expressions to directly control a computer, and to finally achieve can understand human facial expressions, movements of the computer system and the robot provides a technical basis.

Virtual reality system for the realization of the interaction between human and virtual environment and system, we must determine the participants of the head, hands, body, the position and direction of, accurately tracking measured participants' action and the real-time motion detection, in order to these data feedback to the display and control system. INNFOS motion capture system has infinite possibilities for VR interactive applications.


< VR gaming experience device >

Interactive games using INNFOS motion capture technology to capture all the actions of the player, used to drive the action of the characters in the game environment, give the player to a new participation experience, strengthen the game's sense of reality and the interaction of. With the rich content of the VR game, moving the game experience equipment will subvert the traditional way of gaming experience, becoming more and more popular.



< sports training and medical rehabilitation Tools >

Sports training, motion capture technology can capture the athletes' movements for quantitative analysis, combined with human physiology, physics principle, improvement of method, sports training out of pure rely on experience of state, into the theory, digital era. Can also be a poor performance of the athletes to capture the action, and the action of the outstanding athletes to carry out a comparative analysis, so as to help their training.

Neijiang in medical rehabilitation INNFOS body motion capture system will provide new diagnostic and therapeutic tools, through the acquisition and data analysis for the rehabilitation of the action, physical therapy, rehabilitation, psychotherapy, and muscle disease diagnosis, doctors more accurately grasp the patient rehabilitation sites and progress, improve patient rehabilitation rate.

Also in ergonomics research, simulation training and biomechanical research field, motion capture technology is also promising. It can be expected that, with the development of technology itself and the improvement of the level of related application technology, motion capture technology will be more and more widely used.




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未经授权不得以任何方式盗用或模仿

违者必究


INNFOS all product details have been over the national patent copyright protection. Without authorization

shall not be used in any way to steal or  imitate.

Those who violate the law will be subject to legal sanctions.



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